Spur Locked

Spur Locked (Blue)

Each hero secretly chooses a number between 1 and 6, then those numbers are revealed. The hero that chose the highest number loses that much life, searches their deck for a card with cost less than or equal to the chosen number, reveals it, puts it in their hand, then shuffles.

Go again

Rulings

From the The Hunted release notes
  • Each hero will choose their number secretly. After all players have secretly chosen their number, beginning with the player who played Spur Locked, each player reveals their number in clockwise order.
  • If all players chose the same number, no one searches their deck and no one loses life.
  • You may choose to fail to find a card while searching your deck as this card is looking for a card with cost less than or equal to your chosen number.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

HNT255

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