Warmonger's Diplomacy

Warmonger's Diplomacy (Blue)

Starting with the hero to your left, each hero chooses war or peace.

If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions.

If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.

Rulings

From the Dusk till Dawn release notes
  • Players choose in clockwise order around the table, starting with the player to the left of you.
  • If you choose war, you can’t play or activate any actions other than weapons or attacks. If you choose peace you can’t play or activate weapons or attack actions.
  • Regardless of whether you pick war/peace,riggered abilities still trigger regardless of what their source is, and you may still play and activate all non-action cards and abilities (instants, attack reactions, defense reactions etc.)
  • Any card with the attack keyword, or ability with the attack ability, is considered an attack and is prohibited from being played/activated if you choose peace. This includes activated abilities on allies with the attack keyword.
  • An action that is played/activated as though it were an instant is still considered an action card/ability for the purposes of this effect. A card with the instant type, or ability that is an instant is not considered an action and may be played/activated whether you choose war or peace.
  • This only affects each player during their own next turn. Regardless of the mode chosen, the remainder of your current turn is unaffected by this choice.

Versions

Price history

DTD230

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