Hack to Reality (Yellow)
Your next attack this turn gets +2
.
The next time you hit a hero this turn, destroy a non-token aura they own with cost less than or equal to the damage dealt this way.
Go again
.The next time you hit a hero this turn, destroy a non-token aura they own with cost less than or equal to the damage dealt this way.
Go again
Rulings
From the Dusk till Dawn release notes
- Only aura cards owned by the hero that was hit, and have a cost property with a value of X or less, can be chosen (where X is the damage dealt). If an aura card does not have a cost, it can not be chosen this way. For example, if you control a Frost Hex that is owned by the opponent and hit them for 3 damage, you may choose to destroy any aura they own that has a cost property of 3 or less which includes the Frost Hex.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassGeneric
TypeAction
Cost1
Defense2
PitchYellow
KeywordsGo again
SetsDTD
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsRiordan Delmiro
Versions
Price history
DTD229More from Dusk till Dawn
More by Riordan Delmiro
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