Hack to Reality

Hack to Reality (Yellow)

Your next attack this turn gets +2power.

The next time you hit a hero this turn, destroy a non-token aura they own with cost less than or equal to the damage dealt this way.

Go again

Rulings

From the Dusk till Dawn release notes
  • Only aura cards owned by the hero that was hit, and have a cost property with a value of X or less, can be chosen (where X is the damage dealt). If an aura card does not have a cost, it can not be chosen this way. For example, if you control a Frost Hex that is owned by the opponent and hit them for 3 damage, you may choose to destroy any aura they own that has a cost property of 3 or less which includes the Frost Hex.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

DTD229

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