Mischievous Meeps (Red)
When this hits a hero, gain control of an item with cost 2 or less they control. Otherwise, draw a card.
Go again
Go again
Rulings
From the Dusk till Dawn release notes
- This trigger is not optional. You must choose a valid item if possible. Only if you can not choose a valid item, or if you fail to gain control of the chosen item, do you draw a card.
- Only items controlled by the hero that was hit, and have a cost property with a value of 2 or less can be chosen. If an item does not have a cost (it’s a token, or a card without a cost), it can not be chosen this way.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassGeneric
TypeAttack Action
Cost1
Attack2
Defense2
PitchRed
KeywordsGo again
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsRio Sabda
Versions
Price history
DTD227More from Dusk till Dawn
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