Captain's Call

Captain's Call (Red)

Red Yellow Blue
Choose 1;

- The next attack action card with cost 2 or less you play this turn gets +2power.

- The next attack action card with cost 2 or less you play this turn gets go again.

Go again

Rulings

From the Monarch release notes
  • You choose the mode at the time you play Captain’s Call not at the time you play the attack action card.
  • It will apply to the next attack action card with cost 0/1/2 or less, if you play an attack action that doesn’t meet that criteria, then one that does, the bonus will still apply to the one applicable as it is still the next attack action card with cost 0/1/2 or less you play this turn.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

MON260

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