War Cry of Themis (Yellow)
Your next angel attack this turn gets +4
.
Go again
Instant - Discard this, banish X cards from your soul: Turn X target cards in a banished zone face-down.
.Go again
Instant - Discard this, banish X cards from your soul: Turn X target cards in a banished zone face-down.
Rulings
From the The Hunted release notes
- You choose the value of X when you activate War Cry of Themis. You may choose X=0. If you do, you do not banish any cards from your soul as part of the cost.
- You must have a target to activate War Cry of Themis for any X>0. E.g. You cannot activate with X=4 and banish 4 cards from your soul if there are not at least 4 face-up cards in all banished zones that can be legally targeted.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
TalentLight
ClassIllusionist
TypeAction
Cost0
Defense3
PitchYellow
KeywordsGo again
SetsHNT
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsAsur Misoa
Versions
Price history
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