War Cry of Themis

War Cry of Themis (Yellow)

Your next angel attack this turn gets +4power.

Go again

Instant - Discard this, banish X cards from your soul: Turn X target cards in a banished zone face-down.

Rulings

From the The Hunted release notes
  • You choose the value of X when you activate War Cry of Themis. You may choose X=0. If you do, you do not banish any cards from your soul as part of the cost.
  • You must have a target to activate War Cry of Themis for any X>0. E.g. You cannot activate with X=4 and banish 4 cards from your soul if there are not at least 4 face-up cards in all banished zones that can be legally targeted.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

HNT257

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