Blessing of Themis (Yellow)
Go again
When this enters the arena, name a card. Turn all cards with that name in banished zones face-down. Whenever a card with that name is banished while this is in the arena, turn that card face-down.
At the start of your turn, put this into your soul.
When this enters the arena, name a card. Turn all cards with that name in banished zones face-down. Whenever a card with that name is banished while this is in the arena, turn that card face-down.
At the start of your turn, put this into your soul.
Rulings
From the Compendium of Rathe release notes
- Blessing of Themis’ second ability triggers when it enters the arena (e.g. resolves on the stack or when it is put into the arena from another card’s effect). When this triggered effect resolves, you will name a card. Then you will turn all cards with that name in all banished zones face-down.
- When resolving Blessing of Themis’ “when this enter the arena” triggered effect, there is no priority between any of the effects generated (e.g. naming a card, turning cards face down)
- When naming a card for Blessing of Themis, you may choose one of the names of a split card (e.g. Shock, Life). If you do, you will turn all cards with that name face-down. For example, Tyler names “Life” and Nic has “Everbloom||Life” and “Arcane Shock||Life” in their banished zone. Tyler will turn both “Everbloom||Life” and “Arcane Shock||Life” face-down.
- Blessing of Themis’ second ability also has another connected triggered effect while it is in the arena and triggers each time a card with that name is banished. You will turn that banished card face-down when the triggered effect resolves.
- Blessing of Themis’s third ability triggers at the start of your turn. You will put Blessing of Themis into your soul when the triggered effect resolves.
- Neither player receives priority during the start phase of a turn.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
Versions
Price history
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