Hyper Inflation

Hyper Inflation (Blue)

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When this attacks, cards cost resource more to play this turn.

Go again

"We shall innoculate the world against the disease of complacency." - Doctrine of L'Apocalypta

Rulings

From the Compendium of Rathe release notes
  • Hyper Inflation triggers when it resolves on the stack and becomes an attacking card on the combat chain. When the triggered effect resolves, it generates a continuous effect that increases the cost to play cards by resource for both players for the remainder of the turn.
  • Effects that increase resource costs are applied before effects that decrease resource costs.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

PEN284

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