Hyper Inflation (Blue)
When this attacks, cards cost
more to play this turn.
Go again
more to play this turn.Go again
"We shall innoculate the world against the disease of complacency." - Doctrine of L'Apocalypta
Rulings
From the Compendium of Rathe release notes
- Hyper Inflation triggers when it resolves on the stack and becomes an attacking card on the combat chain. When the triggered effect resolves, it generates a continuous effect that increases the cost to play cards by
for both players for the remainder of the turn. - Effects that increase resource costs are applied before effects that decrease resource costs.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
TalentChaos
TypeAttack Action
Cost0
Attack2
Defense3
PitchBlue
KeywordsGo again
SetsPEN
ArtistsGrégory Nunkovics
Versions
Price history
PEN284More from Compendium of Rathe
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