Liar's Charm (Yellow)
Choose any number;
- Steal a Toughness or Vigor token.
- The crowd boos you.
- Target hero loses and can't gain abilities this action phase unless they discard a card.
- Steal a Toughness or Vigor token.
- The crowd boos you.
- Target hero loses and can't gain abilities this action phase unless they discard a card.
Rulings
From the Super Slam release notes
- You choose the modes when you play this card. When resolving the chosen modes, they will resolve in the order printed on the card.
- You may not choose the same mode more than once.
- You may choose any number of modes, which includes 0 modes as a valid choice.
- When resolving Liar’s Charm, there is no priority between any of the effects generated by the card (e.g. Stealing a Toughness or Vigor token, the crowd booing you, target hero losing abilities unless they discard a card).
- You choose which Toughness or Vigor token to steal for Liar’s Charm’s first modal ability when Liar’s Charm resolves on the stack.
- Liar’s Charm’s third mode is a targeted effect. When playing this card, if you choose this mode, you must target a hero.
- When the third mode’s effect begins to resolve, the targeted hero may discard a card from their hand. If they do not discard a card this way, you generate a continuous effect that is applied to the targeted hero. This continuous effect will cause the hero to lose their abilities and prevents them from gaining any for the remainder of that action phase.
Keyword notes
Steal
- Steal is an effect keyword.
- When a player is instructed to steal something from another player, they choose what to steal and they gain control of it.
- Any objects stolen from the other player will remain in its current state (e.g. tapped/untapped, existing counters, etc.).
- If a player is instructed to steal an object that is equipped, that player must have a respective empty zone and must be able to equip that object to that zone. If that player does not have the required empty zone and/or the zone already has another object equipped to it, the steal effect will fail and the object will stay where it is.
- Stealing an equipped object from another player will equip the object. This can satisfy any conditions and can trigger any effects that specifically look at when the object is equipped.
- The effect of stealing an object does not satisfy any conditions nor trigger any effects that specifically look at when the object enters the arena or is played because the object is already in the arena and the control of the object is simply changing.
- Stealing an object does not count as giving control of an object for the purposes of rules or effects.
- Stealing an object counts as gaining control of an object for the purposes of rules or effects; however, gaining control of an object does not count as stealing for the purposes of rules or effects.
TalentReviled
ClassGuardian
TypeInstant
Cost0
PitchYellow
KeywordsSteal, The Crowd Boos
ArtistsGrégory Nunkovics
Versions
Price history
SUP076More from Super Slam
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