Cheater's Charm (Yellow)
Choose any number;
- Steal a Confidence or Toughness token.
- The crowd boos you.
- If you control an attack with 6 or more
, deal 2 damage to target hero unless they discard a card.
- Steal a Confidence or Toughness token.
- The crowd boos you.
- If you control an attack with 6 or more
, deal 2 damage to target hero unless they discard a card.Rulings
From the Super Slam release notes
- You choose the modes when you play this card. When resolving the chosen modes, they will resolve in the order printed on the card. For example, if you attack with Big Bully then play Cheater’s Charm for its second and third modes, the crowd will first boo you which will double the card’s base (p) from 4 to 8, then you deal 2 damage to the target hero unless they discard a card.
- You may not choose the same mode more than once.
- You may choose any number of modes, which includes 0 modes as a valid choice.
- When resolving Cheater’s Charm, there is no priority between any of the effects generated by the card (e.g. Stealing a Confidence or Toughness token, the crowd booing you, dealing damage unless they discard a card).
- You choose which Confidence or Toughness token to steal for Cheater’s Charm’s first modal ability when Cheater’s Charm resolves on the stack.
- Cheater’s Charm’s third mode is a conditional targeted effect. When playing this card, if you choose this mode, you must target a hero. Whether or not you control an attack with 6 or more
is checked when this effect begins to resolve. - When the third mode’s effect begins to resolve, the targeted hero may discard a card from their hand. If they do not discard a card this way, you deal 2 damage to them.
Keyword notes
Steal
- Steal is an effect keyword.
- When a player is instructed to steal something from another player, they choose what to steal and they gain control of it.
- Any objects stolen from the other player will remain in its current state (e.g. tapped/untapped, existing counters, etc.).
- If a player is instructed to steal an object that is equipped, that player must have a respective empty zone and must be able to equip that object to that zone. If that player does not have the required empty zone and/or the zone already has another object equipped to it, the steal effect will fail and the object will stay where it is.
- Stealing an equipped object from another player will equip the object. This can satisfy any conditions and can trigger any effects that specifically look at when the object is equipped.
- The effect of stealing an object does not satisfy any conditions nor trigger any effects that specifically look at when the object enters the arena or is played because the object is already in the arena and the control of the object is simply changing.
- Stealing an object does not count as giving control of an object for the purposes of rules or effects.
- Stealing an object counts as gaining control of an object for the purposes of rules or effects; however, gaining control of an object does not count as stealing for the purposes of rules or effects.
TalentReviled
ClassBrute
TypeInstant
Cost0
PitchYellow
KeywordsSteal, The Crowd Boos
ArtistsGrégory Nunkovics
Versions
Price history
SUP068More from Super Slam
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