Numbskull Charm (Yellow)
Choose any number;
- Destroy a Confidence or Might token.
- The crowd cheers you.
- Pitch the top card of your deck. If it has 6 or more
, create a Vigor token.
- Destroy a Confidence or Might token.
- The crowd cheers you.
- Pitch the top card of your deck. If it has 6 or more
, create a Vigor token.Rulings
From the Super Slam release notes
- You choose the modes when you play this card. When resolving the chosen modes, they will resolve in the order printed on the card.
- You may not choose the same mode more than once.
- You may choose any number of modes, which includes 0 modes as a valid choice.
- When resolving Numbskull Charm, there is no priority between any of the effects generated by the card (e.g. destroying a Confidence or Might token, the crowd cheering you, pitching the top card of your deck, creating the Vigor token).
- You choose which Confidence or Might token to destroy for Numbskull Charm’s first modal ability when Numbskull Crown resolves on the stack.
- When you pitch cards from resolving Numbskull Charm’s third modal ability, it can still trigger effects due to pitching and you still gain the resources from pitching (e.g. you would gain 3 resources if it was a blue card, etc).
- If a card that is being pitched is in a private state, it is shown and made public first before it is moved to the pitched zone. If you are under an effect that says you can’t pitch a specific card (e.g. Chains of Eminence, Null Time Zone) you will not be able to pitch that card and it will remain on the top of the deck. In this scenario, if you could not pitch the card and it has 6 or more
, you will not create a Vigor token.
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