Gang Robbery (Yellow)
When this attacks a hero, steal an aura token they control.
If you control 3 or more auras, this gets +3
.
If you control 3 or more auras, this gets +3
.Rulings
From the Super Slam release notes
- Gang Robbery first ability triggers when it resolves on the stack and becomes an attacking card against a hero. You will steal an aura token of your choice that hero controls when the triggered effect resolves.
- Gang Robbery’s second ability generates a conditional continuous effect that is always checking. If you control less than 3 auras when you attack with this, then you control 3 or more auras, this will get +3
. - Gang Robbery’s second ability is not functional while defending, or on the stack.
- If you gain control of a third aura during the damage step and it causes the if-conditional effect to become active, it will get the +3
from controlling three auras but the damage will not be recalculated.
Keyword notes
Steal
- Steal is an effect keyword.
- When a player is instructed to steal something from another player, they choose what to steal and they gain control of it.
- Any objects stolen from the other player will remain in its current state (e.g. tapped/untapped, existing counters, etc.).
- If a player is instructed to steal an object that is equipped, that player must have a respective empty zone and must be able to equip that object to that zone. If that player does not have the required empty zone and/or the zone already has another object equipped to it, the steal effect will fail and the object will stay where it is.
- Stealing an equipped object from another player will equip the object. This can satisfy any conditions and can trigger any effects that specifically look at when the object is equipped.
- The effect of stealing an object does not satisfy any conditions nor trigger any effects that specifically look at when the object enters the arena or is played because the object is already in the arena and the control of the object is simply changing.
- Stealing an object does not count as giving control of an object for the purposes of rules or effects.
- Stealing an object counts as gaining control of an object for the purposes of rules or effects; however, gaining control of an object does not count as stealing for the purposes of rules or effects.
TalentReviled
TypeAttack Action
Cost0
Attack1
Defense3
PitchYellow
KeywordsSteal
SetsSUP
ArtistsM Fakhrur Rozzi
Versions
Price history
SUP085More from Super Slam
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