Haboob (Red)
Go again
At the start of each turn, put a storm counter on this, then destroy it unless you destroy an ash you control for each storm counter on it.
Attack action cards get -1
while attacking or defending.
At the start of each turn, put a storm counter on this, then destroy it unless you destroy an ash you control for each storm counter on it.
Attack action cards get -1
while attacking or defending.Rulings
From the Compendium of Rathe release notes
- Haboob’s second ability triggers at the start of each turn (you and your opponents’). When the triggered effect resolves, you must put a storm counter on it. Then you may destroy an ash you control for each storm counter on it. If you do not, you will destroy Haboob.
- Attack action cards that are attack or defending (yours and your opponents’) will get -1
as long as Haboob is in the arena. - Neither player receives priority during the start phase of a turn.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
TalentDraconic
ClassIllusionist
TypeAction
SubtypesAura
Cost0
Defense3
PitchRed
KeywordsGo again
SetsPEN
ArtistsAsur Misoa
Versions
Price history
PEN249More from Compendium of Rathe
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