Channel Mount Heroic

Channel Mount Heroic (Red)

Go again

Attack action cards you control get +3power.

Channel Earth - At the beginning of your end phase, put a flow counter on this then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.

Rulings

From the Tales of Aria release notes
  • This affects both attacking and defending attack action cards you control. (Notably when they are on the combat chain.)
  • If Channel Mount Heroic is removed before damage is dealt, while an attack action card is still on the chain, the attack would lose the +3power from Channel Mount Heroic.
  • The words “you control” means cards you own (and have not lost control of), as well as tokens and effects created by cards you control, as well as cards, tokens and effects you have gained control of, and which are in any zone that makes up the arena and not “under” another card or token such as being in your hero’s soul.
  • This does not affect attack action cards in your hand, deck, graveyard or banished zone as it is not considered “you control” as those zones are not located in the arena.
  • Only Earth Element cards count towards Channel Earth. Elemental cards with Earth fusion do not.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords
Channel - Channel is a new keyword that uses Element cards to maintain a powerful aura that requires a larger commitment each turn to maintain the channel.
  • Cards with the keyword ‘Fusion’ are not classified as their respective element. E.g a card with Lightning Fusion is not considered to be a Lightning card. Therefore cannot be used to pay the cost of ‘Channel’.
  • You choose the order of the cards you put on the bottom of your deck. The cards that are put to the bottom are open information to your opponent while the order of the cards are hidden information from your opponent.
All keywords

Versions

Price history

ELE117

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