Distant Rumbling (Yellow)
When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top.
At the start of your turn, destroy this, then create 2 Seismic Surge tokens.
At the start of your turn, destroy this, then create 2 Seismic Surge tokens.
Rulings
From the Compendium of Rathe release notes
- Distant Rumbling’s first ability triggers when it enters the arena (e.g. resolves on the stack or when it is put into the arena from another card’s effect). When this triggered effect resolves, you will first draw a card, then you will put a card from your hand into your deck fifth from the top.
- If you cannot draw a card, you will still put a card into your deck fifth from the top.
- Fifth from the top means that there are exactly four cards above the card in the deck. If there are fewer than four cards in your deck, put the card on the bottom of your deck.
- When resolving Distant Rumbling’s first triggered effect, there is no priority between any of the effects generated (e.g. drawing a card, putting a card into your deck).
- Distant Rumbling’s second ability triggers at the beginning of your start phase. Neither player receives priority during the start phase of a turn. When the triggered effect resolves, you will destroy this aura then immediately create the prescribed number of Seismic Surge tokens.
- The Seismic Surge’s created by the second ability will trigger in the same turn they are created because Seismic surges trigger at the start of the action phase.
Versions
Price history
PEN024More from Compendium of Rathe
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