Promising Terrain (Blue)
Go again
If you would create 1 or more Seismic Surge tokens, instead create that many plus 1.
At the beginning of your action phase, destroy this, then if you control 3 or more Seismic Surge tokens, draw a card and gain 1
.
If you would create 1 or more Seismic Surge tokens, instead create that many plus 1.
At the beginning of your action phase, destroy this, then if you control 3 or more Seismic Surge tokens, draw a card and gain 1
.Rulings
From the Mastery Pack: Guardian + Smash Palace release notes · August 8, 2025
- Promising Terrain’s second ability generates a replacement effect that applies each time you create 1 or more Seismic Surge tokens as long as Promising Terrain is a permanent in the arena. If you would create 1 or more Seismic Surge tokens, you will instead create that many tokens plus 1 more.
- Promising Terrain’s third ability triggers at the beginning of your action phase. When that triggered effect resolves, you will destroy Promising Terrain, then whether or not you control 3 or more Seismic Surge tokens is checked. If you do control 3 or more of the specified token, you will draw a card and gain 1
. - When resolving Promising Terrain’s triggered effect, there is no priority between any of the effects generated (e.g. destroying Promising Terrain, drawing a card, gaining 1
)
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
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