Bluff Catcher

Bluff Catcher (Yellow)

You may destroy a Gold you control rather than pay this card's resource cost.

Your next sword attack this turn gets +3power and "When this attacks, wager with the defending hero. The winner gets +1intellect during their next end phase."

Go again

Rulings

From the Mastery Pack Warrior release notes
  • Bluff Catcher’s first ability is an alternate cost. You will either pay its resource cost or destroy a Gold you control in order to play this. This includes Gold tokens, or a card that counts as a Gold (e.g. Golden Galea.)
  • When Bluff Catcher’s second ability applies to a sword attack, it will wager whenever there is a defending hero. This includes attacks targeting allies.
  • The wager effect that Bluff Catcher applies to your next sword attack is mandatory.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

MPW029

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