Bluff Catcher (Yellow)
You may destroy a Gold you control rather than pay this card's
cost.
Your next sword attack this turn gets +3
and "When this attacks, wager with the defending hero. The winner gets +1
during their next end phase."
Go again
cost.Your next sword attack this turn gets +3
and "When this attacks, wager with the defending hero. The winner gets +1
during their next end phase."Go again
Rulings
From the Mastery Pack Warrior release notes
- Bluff Catcher’s first ability is an alternate cost. You will either pay its resource cost or destroy a Gold you control in order to play this. This includes Gold tokens, or a card that counts as a Gold (e.g. Golden Galea.)
- When Bluff Catcher’s second ability applies to a sword attack, it will wager whenever there is a defending hero. This includes attacks targeting allies.
- The wager effect that Bluff Catcher applies to your next sword attack is mandatory.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassWarrior
TypeAction
Cost2
Defense3
PitchYellow
KeywordsGo again
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsSimon Dominic
Versions
Price history
MPW029More from Mastery Pack Warrior
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