All In (Red)
The next time a sword you control attacks this turn, destroy all Gold you control. The attack gets +2
for each Gold destroyed this way. When the chain link resolves, if the attack didn't hit, you lose the game.
Go again
for each Gold destroyed this way. When the chain link resolves, if the attack didn't hit, you lose the game.Go again
Rulings
From the Mastery Pack Warrior release notes
- You are not considered to have attacked with a weapon unless the attack has resolved on the stack and moved to the combat chain. For example, if you declare a weapon attack against a permanent with Spectra and the combat chain closes before the attack step of combat, you are not considered to have attacked with that weapon and All In’s ability would not trigger.
- The next time you attack with a sword and All In’s effect triggers and resolves, you destroy all Gold you control. This includes Gold tokens and cards that count as a Gold (e.g. Golden Galea.)
- The next time you attack with a sword and All In’s effect triggers and resolves, it will create a delayed triggered effect that will trigger when the current chain link resolves. When this trigger resolves, if the attack didn’t hit, you lose the game.
- If All In begins to apply to a sword attack, and the target of the attack no longer exists before damage is calculated, then no damage will be done and the attack will not have hit. You will lose the game.
- If All In begins to apply to a sword attack, and the sword is destroyed before damage is calculated, the combat chain will close before the chain link resolves, and the delayed triggered effect (e.g. ‘…you lose the game’) will not occur.
- An attack has hit if it deals damage to a target with a hit-event (normally
damage by attacking with it.) If it deals damage in some other way, the attack is not considered to have hit. - You will not destroy all Gold you control until your next sword attacks. You can destroy or activate the abilities of Gold after you have played All In, and before your next sword attacks. For example, you can destroy a Gold to pay the optional resource cost to activate Golden Grail.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassWarrior
TypeAction
Cost0
Defense3
PitchRed
KeywordsGo again
SetsMPW
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsJános Brumár
Versions
Price history
MPW027More from Mastery Pack Warrior
More by János Brumár
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