Blood Dripping Frenzy (Blue)
As an additional cost to play this, banish your hand.
Draw a card for each card with blood debt banished this way.
Your Brute and Shadow attacks get +X
this turn, where X is number of cards with 6 or more
banished this way.
Go again
Draw a card for each card with blood debt banished this way.
Your Brute and Shadow attacks get +X
this turn, where X is number of cards with 6 or more
banished this way.Go again
Rulings
From the Dusk till Dawn release notes
- You banish your hand after pitching to pay any resource costs.
- Each card in your hand is banished one at a time until you’ve banished your whole hand. You may choose the order that the cards are banished as part of banishing your whole hand. (i.e. Diabolic Offering may be 0 or 6 power based on whether you’ve banished a 6+ power card before banishing it.)
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
TalentShadow
ClassBrute
TypeAction
Cost2
Defense3
PitchBlue
KeywordsGo again
SetsDTD
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsSimon Dominic
Versions
Price history
DTD111More from Dusk till Dawn
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