Wee Wrecking Ball

Wee Wrecking Ball (Yellow)

If this has power greater than its base, it gets +1power.

Crush - When this deals 4 or more damage to a hero, destroy a card in their arsenal.

Rulings

From the Super Slam release notes
  • Wee Wrecking Ball’s first ability generates a conditional continuous effect that is always checking. If it has power less than or equal to its base power and then later it has power greater than its base, this will get +1power.
  • If Wee Wrecking Ball’s effect is not self-sustaining. If it has power greater than its base from an effect (e.g. +3power), then another effect reduces its power by the same amount (e.g. -3power), then Wee Wrecking Ball will lose the +1power from its own effect.
  • Wee Wrecking Ball’s abilities are not functional while defending.
  • If Wee Wrecking Ball’s power is less than or equal to its base power, then later it has power greater than its base during the damage step and causes the if-conditional effect to become active, Short Shrift gets the +1power, but the damage will not be recalculated.
  • Wee Wrecking Ball’s second ability is a Crush ability that triggers when it deals 4 or more damage to a hero. When this triggered effect resolves, you will destroy a card of your choice in their arsenal.

Keyword notes

Crush - A guardian mechanic that showcases the strength of the guardian. When an attack with crush deals 4 or more damage to a hero, an effect is applied.
  • Crush only checks the amount of damage dealt to the hero. Prevented damage does not count.
  • Crush is not optional, if the card does 4 or more damage, the effect will apply.
  • Crush is a (conditional) hit effect.
All keywords

Versions

Price history

SUP194

Planning where this card lives? Lay it out in a binder or browse the full card database.