Short Shrift

Short Shrift (Yellow)

If this has power greater than its base, it gets +1power.

Crush - When this deals 4 or more damage to a hero, they discard a card.

Rulings

From the Super Slam release notes
  • Short Shrift’s first ability generates a conditional continuous effect that is always checking. If it has power less than or equal to its base power and then later it has power greater than its base, this will get +1power.
  • If Short Shrift’s effect is not self-sustaining. If it has power greater than its base from an effect (e.g. +3power), then another effect reduces its power by the same amount (e.g. -3power), then Short Shrift will lose the +1power from its own effect.
  • Short Shrift’s abilities are not functional while defending.
  • If Short Shrift’s power is less than or equal to its base power, then later it has power greater than its base during the damage step and causes the if-conditional effect to become active, Short Shrift gets the +1power, but the damage will not be recalculated.
  • Short Shrift’s second ability is a Crush ability that triggers when it deals 4 or more damage to a hero. That hero chooses and discards a card from their hand when the triggered effect resolves.

Keyword notes

Crush - A guardian mechanic that showcases the strength of the guardian. When an attack with crush deals 4 or more damage to a hero, an effect is applied.
  • Crush only checks the amount of damage dealt to the hero. Prevented damage does not count.
  • Crush is not optional, if the card does 4 or more damage, the effect will apply.
  • Crush is a (conditional) hit effect.
All keywords

Versions

Price history

SUP192

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