Small Problem (Yellow)
If this has
greater than its base, it gets +1
.
Crush - When this deals 4 or more damage to a hero, destroy an aura they control.
greater than its base, it gets +1
.Crush - When this deals 4 or more damage to a hero, destroy an aura they control.
"Rusty says that if his coliseum ain't finished by tomorrow, he'll strap you to a pendulum scythe on opening night!" - Foreman Pebb
Rulings
From the Super Slam release notes
- Small Problem’s first ability generates a conditional continuous effect that is always checking. If it has
less than or equal to its base
and then later it has
greater than its base, this will get +1
. - If Small Problem’s effect is not self-sustaining. If it has power greater than its base from an effect (e.g. +3
), then another effect reduces its power by the same amount (e.g. -3
), then Small Problem will lose the +1
from its own effect. - Small Problem’s abilities are not functional while defending.
- If Small Problem’s
is less than or equal to its base
, then later it has
greater than its base during the damage step and causes the if-conditional effect to become active, Short Shrift gets the +1
, but the damage will not be recalculated. - Small Problem’s second ability is a Crush ability that triggers when it deals 4 or more damage to a hero. You destroy an aura of your choice that hero controls when that triggered effect resolves. This can include those that are currently defending on the combat chain.
Keyword notes
Crush - A guardian mechanic that showcases the strength of the guardian. When an attack with crush deals 4 or more damage to a hero, an effect is applied.
- Crush only checks the amount of damage dealt to the hero. Prevented damage does not count.
- Crush is not optional, if the card does 4 or more damage, the effect will apply.
- Crush is a (conditional) hit effect.
Versions
Price history
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