Uphold Tradition

Uphold Tradition

Cloaked

Instant - resource, turn this face-up: Put a +1power counter on an aura you control with ward.

Ward 1

Rulings

From the Part the Mistveil release notes
  • Turning this card face-up is part of the cost of activating this ability. If you cannot turn this card face-up because it is already face-up in the Arena, you are unable to activate this ability.
  • When Uphold Tradition’s activated ability resolves, you choose which aura with ward you control that you would like to put a +1power counter on. In addition to any of the auras with ward you control in the arena, you may choose an aura with ward you control that is waiting to resolve on the stack.
  • You can only apply the prevention effect from this card’s Ward ability to a damage event as long as this card is equipped face-up in the arena.

Keyword notes

Cloaked - Equip this face-down.
  • Cloaked is an ability keyword.
  • Cloaked is a game rule that changes how permanents are equipped. Cards with Cloaked that are equipped are placed face-down in the appropriate zone.
  • Unless otherwise stated by the abilities themselves, abilities are not functional and cannot be activated/triggered/used while the equipment is face-down (e.g. Ward).
  • If any Equipment with the Cloaked keyword remains equipped face-down through the end of the game, opponents in the game/tournament staff/judges at the event may ask its owner to reveal those face-down equipment cards. If asked, owners must turn the equipment face-up to allow the requesting party to validate the equipment card and the equipment zone its equipped to.
All keywords
Ward X - If your hero would be dealt damage, prevent X of that damage and destroy this.
  • Ward is a static ability that generates a fixed-prevention effect.
  • The prevention effect is not optional. It applies whenever damage would be dealt to your hero.
  • If another prevention effect reduces a damage event to 0, the replacement condition is no longer met (damage would not be dealt), so Ward would not apply.
  • The prevention amount applies to a single damage event. The leftover prevention amount does not apply to any future damage that would be dealt to your hero.
  • If the damage prevention can not be applied due to an effect, the object with Ward on it is still destroyed as part of the replacement effect application.
All keywords

Versions

Price history

MST030

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