Three Visits

Three Visits (Red)

Ward X, where X is three times the number of blue cards you've pitched this turn.

Rulings

From the Part the Mistveil release notes
  • Three Visits’ Ward ability is continuously checking to see how many blue cards you’ve pitched this turn, even if those pitched cards are no longer in the pitch zone (e.g. Potion of Deja Vu).
  • If you control two or more prevention effects, and both would apply to an event of damage, you may decide which of those prevention effects to apply first. If the first prevention effect would result in you pitching a blue card to pay for a resource cost (e.g. pitching a blue card for Arcane Barrier 3), the value of Three Visits’ Ward ability will change to 3 times the number of blue cards you’ve pitched this turn before it would apply itself to the damage event.
  • If you have not pitched a blue card this turn, the value of X is 0. If you would be dealt damage and you would apply a Ward 0 prevention effect to that damage event, you would still destroy the object with the Ward 0 ability and the damage value of the event is not reduced.

Keyword notes

Ward X - If your hero would be dealt damage, prevent X of that damage and destroy this.
  • Ward is a static ability that generates a fixed-prevention effect.
  • The prevention effect is not optional. It applies whenever damage would be dealt to your hero.
  • If another prevention effect reduces a damage event to 0, the replacement condition is no longer met (damage would not be dealt), so Ward would not apply.
  • The prevention amount applies to a single damage event. The leftover prevention amount does not apply to any future damage that would be dealt to your hero.
  • If the damage prevention can not be applied due to an effect, the object with Ward on it is still destroyed as part of the replacement effect application.
All keywords

Versions

Price history

MST033

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