Barbed Barrage

Barbed Barrage (Red)

As an additional cost to play this, you may pay resourceresourceresource. If you do, this attacks an additional target.

Rulings

From the High Seas release notes · June 6 2025
  • When playing Barbed Barrage, you will declare any costs you intend to pay, then you will declare any targets. As the additional cost is optional, if you declare you are intending to pay the additional cost, you will be able to declare an additional attack target.
  • Any continuous effects that modify your Barbed Barrage attack (e.g. power increases/decreases, abilities, etc) will apply to the attack and each attack-target will face the same modified attack.
  • When declaring multiple attack-targets for an attack, all attack-targets must be different from one another.
  • Damage for each target is calculated separately, based on the defending cards (if any) that have been declared for that attack-target.
  • If you attack with Barbed Barrage against an opponent who controls an object that requires you to choose them as the target of attacks if able (e.g. Arc Light Sentinel; Chum, Friendly First Mate), one of the attack-targets must be that required object. In the scenario where they happen to have two of these objects with requirements in the arena, Barbed Barrage can declare each one as an attack-target.
  • If you attack with Barbed Barrage against multiple targets, one of which is an object with Spectra (e.g. Arc Light Sentinel, Shimmers of Silver, etc.), Spectra will trigger and destroy its object when it resolves; however, the combat chain will no longer explicitly close from Spectra’s effect (this is a rule change with High Seas). The combat chain will still close if there are no legal attack-targets remaining.
  • If you attack with Barbed Barrage and deal damage to both a hero and an ally with ward they control in the first part of the damage step, the ally does not automatically die from damage as game state actions are not checked until after all damage has been dealt that players move into the priority window. (Allies die from damage during game state actions here). In this scenario, the ally will be destroyed as part of its ward effect if the hero takes damage, reducing the amount of damage dealt to the hero.
  • If you attack 2 different targets using Barbed Barrage, during the defend step each hero in clockwise order declares the defending cards for themselves, starting with the player left of the attacker. Once a player has declared defending cards for themselves, players in clockwise order may add defending cards (e.g. with Protect), and then you move onto the next player declaring defending cards for themselves etc. Then, if two or more attack-targets are controlled by the same player, defending cards are declared for each attack-target in an order determined by that controlling player.
  • If an effect would trigger for Barbed Barrage dealing damage or hitting an attack-target, it triggers for each attack-target it deals damage to or hits. For example, you play Toxicity (red) then play Barbed Barrage and attack two different heroes. In this scenario, if you were to hit both heroes, you would trigger Toxicity’s triggered effect twice: once for each hero that was hit. This results in one hero losing 5life when the first triggered effect resolves and the other hero also losing 5life when the other triggered effect resolves.
  • If Barbed Barrage attacks multiple targets and has dominate, each player may add only one card from hand as a defending card to Barbed Barrage’s chain link.
  • If Barbed Barrage attacks multiple targets and has overpower, each player may add only one action card as a defending card to Barbed Barrage’s chain link.
  • In a UPF game, Barbed Barrage can target any attackable object controlled by opponents to the player’s immediate left or right. If you choose to attack an additional target, you can target any additional target using this same rule. If you choose to attack both an object controlled by the player on your left and object controlled by the player on your right, the player chooses at that time the focus of the combat chain (i.e. who can continue to be attacked without closing the combat chain).
ClassRanger
SubtypesArrow
Cost1
Attack5
Defense3
PitchRed
SetsSEA

Versions

Price history

SEA098

Planning where this card lives? Lay it out in a binder or browse the full card database.