Heirloom of Rabbit Hide

Heirloom of Rabbit Hide

Cloaked

While this is equipped face-down, at the start of your turn, if you have exactly 1life, you may turn this face-up.

Ward 4

Rulings

From the Part the Mistveil release notes
  • Heirloom of Rabbit Hide’s triggered ability generates a triggered effect and is optional. Its owner may choose to generate its triggered effect as long as the card is equipped face-down in the arena at the beginning of its owner’s start phase. If they choose to do so, this card is made public and the triggered layer goes onto the stack.
  • Heirloom of Rabbit Hide’s triggered ability triggers and resolves at the beginning of the start phase. During the start phase, neither player receives priority and triggered layers can not be responded to. Whether you have exactly 1life is checked on the resolution of the trigger.
  • You can only apply the prevention effect from this card’s Ward ability to a damage event as long as this card is equipped face-up in the arena.

Keyword notes

Cloaked - Equip this face-down.
  • Cloaked is an ability keyword.
  • Cloaked is a game rule that changes how permanents are equipped. Cards with Cloaked that are equipped are placed face-down in the appropriate zone.
  • Unless otherwise stated by the abilities themselves, abilities are not functional and cannot be activated/triggered/used while the equipment is face-down (e.g. Ward).
  • If any Equipment with the Cloaked keyword remains equipped face-down through the end of the game, opponents in the game/tournament staff/judges at the event may ask its owner to reveal those face-down equipment cards. If asked, owners must turn the equipment face-up to allow the requesting party to validate the equipment card and the equipment zone its equipped to.
All keywords
Ward X - If your hero would be dealt damage, prevent X of that damage and destroy this.
  • Ward is a static ability that generates a fixed-prevention effect.
  • The prevention effect is not optional. It applies whenever damage would be dealt to your hero.
  • If another prevention effect reduces a damage event to 0, the replacement condition is no longer met (damage would not be dealt), so Ward would not apply.
  • The prevention amount applies to a single damage event. The leftover prevention amount does not apply to any future damage that would be dealt to your hero.
  • If the damage prevention can not be applied due to an effect, the object with Ward on it is still destroyed as part of the replacement effect application.
All keywords

Versions

Price history

MST028

Planning where this card lives? Lay it out in a binder or browse the full card database.