Unwavering Resolve (Red)
If you have no cards in your deck, this gets +4
.
If this is defended by 3 or more cards, it gets go again.
.If this is defended by 3 or more cards, it gets go again.
Rulings
From the Super Slam release notes
- Unwavering Resolve’s first ability generates a conditional continuous effect that is always checking. If you have no cards in your deck while Unwavering Resolve is in the arena attacking, it will get +4
. - If you have no more cards in your deck during the damage step and causes the if-conditional effect to become active, Unwavering Resolve gets the +
from you having no cards in your deck, but the damage will not be recalculated. - Unwavering Resolve’s abilities are not functional while defending.
- Unwavering Resolve’s second ability generates a conditional continuous effect that is always checking. If it is defended by less than 3 cards then is defended by 3 or more cards, Unwavering Resolve will get go again.
- Go again is checked during the resolution step. If Unwavering Resolve continues to have 3 or more cards defending it before the attack’s resolution step (i.e. after damage is dealt, but before moving into the resolution step), you will gain an action point from go again during the resolution step.
- You don’t retroactively get an action point from go again if you’ve passed the resolution step and Unwavering Resolve is defended by 3 or more cards later in the turn (e.g. after you’ve played another attack, closed the combat chain etc.)
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassGeneric
TypeAttack Action
Cost3
Attack6
Defense2
PitchRed
KeywordsGo again
SetsSUP
ArtistsCacho Rubione
Versions
Price history
SUP218More from Super Slam
More by Cacho Rubione
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