Beat the Same Drum

Beat the Same Drum (Blue)

If you've controlled an Agility token this turn, create an Agility token, then repeat for Confidence, Might, Toughness, and Vigor.

Go again

Rulings

From the Super Slam release notes
  • When Beat the Same Drum resolves, if you’ve controlled an Agility at any point this turn, you will create an Agility token regardless of if you currently control a token with that name. You will repeat this process as well in the following order for Confidence, Might, Toughness and Vigor tokens.
  • Replacement effects that can be applied to an event that would create 1 or more tokens, those effects will be applied each time the player executes Beat the Same Drum’s create token effect, including each time the process is repeated.
  • When resolving Beat the Same Drum, there is no priority between any of the effects generated (e.g. between any of the token creation effects).

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

SUP219

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