Thunderous Retort (Yellow)
At the beginning of your action phase, destroy this, then your next attack this turn gets go again.
Arcane Barrier 2
Arcane Barrier 2
Rulings
From the Omens of the Third Age release notes
- Thunderous Retort’s first ability triggers at the start of your action phase. When this triggered effect resolves, you will destroy Thunderous Retort and you will generate a continuous effect that applies to your next attack this turn (e.g. weapon attack, attack action card), giving it go again.
- Thunderous Retort’s Arcane Barrier value varies between the different cards in its cycle. You cannot pay less than the prescribed value of Arcane Barrier to prevent arcane damage (e.g. you must pay 3 resources to use Arcane Barrier 3 regardless if the damage event is 1, 2 or 3 damage).
Keyword notes
Arcane Barrier - is one of the most common ways to prevent arcane damage. If you would be dealt arcane damage you may pay X{r} instead to prevent X arcane damage that source will deal.
- You can have multiple instances of arcane barrier.
- You can only prevent one arcane damage per arcane barrier per source.
- You can prevent arcane damage you do to yourself.
- Players cannot respond to the prevention.
- To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent 3 Runechant tokens (3 instances of 1 damage). You would require 1 arcane barrier and 3 resources to prevent it.
- Preventing arcane damage does not destroy the equipment with arcane barrier (unless otherwise specified).
- Arcane barrier is a replacement effect. It does not use the chain. Players cannot respond to the prevention.
- Each source of arcane barrier can replace damage 1 time per source. To fully prevent a card dealing 3 arcane damage, you would require arcane barrier 3 and 3 resources to prevent it. To fully prevent 3 Runechant tokens (3 instances of 1 damage). You would require arcane barrier 1 and 3 resources to prevent it.
- If a card has Arcane Barrier 2, you must pay the full two resources even if it only prevents one damage. You cannot choose to pay one resource to prevent one damage.
- You can have multiple instances of arcane barrier, for example Nullrune Hood, Nullrune Cloak, and Nullrune Gloves.
- Arcane barrier can be used every time you would be dealt arcane damage. It’s not limited to once per turn.
- Each instance of arcane barrier you control can be used 1 time only, each time a source would deal arcane damage to you. For example if a source would deal 5 arcane damage to you, and you control two cards with arcane barrier 1, you will in total be able to prevent 2 arcane damage this source would deal to you.
- To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent the arcane damage from 3 Runechant tokens (3 instances of 1 damage), you would require 1 arcane barrier and 3 resources to prevent it.
- A equipment with arcane barrier does not move to the chain when arcane barrier is used.
- You can prevent arcane damage you would deal to yourself.
- Players cannot respond to the prevention. Arcane barrier is a replacement effect, not an activated or triggered ability.
- To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent 3 runechant tokens (3 instances of 1 damage from difference sources). You would require 1 arcane barrier and 3 resources to prevent it.
TalentLightning
TypeInstant
SubtypesAura
Cost0
PitchYellow
KeywordsArcane Barrier 2
SetsOMN
ArtistsAlexis Susani
Versions
Price history
OMN197More from Omens of the Third Age
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