Take That! (Yellow)
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Rulings
From the Super Slam release notes
- Take That’s ability triggers when the combat chain closes. Whether or not this card hit a hero is checked when the triggered effect resolves. If it did hit, nothing happens. If it didn’t hit, the defending hero will create a Might token.
- When resolving Take That’s triggered effect, if there is no defending hero when this triggered effect resolves, the token creation effect fails.
- Neither player receives priority during the close step of combat. During the close step, triggered effects will resolve first. Only after all triggered effects have resolved, permanents on the combat chain return to their respective zones and any remaining cards on the combat chain are cleared.
- The defending hero who creates the Might token is the hero defending this attack.
Versions
Price history
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