Instill Fear (Red)
When this attacks a hero, intimidate them.
Rulings
From the Super Slam release notes
- Instill Fear’s ability triggers when it resolves on the stack and becomes an attacking card against a hero. You will intimidate that hero when the triggered effect resolves.
Keyword notes
Intimidate - A brute mechanic that showcases how frightening a brute is to its enemies. Intimidate removes a random card from a hero’s hand until the end of turn, making it more difficult to defend.
- The player who owns the banished card may look at it.
- The card banished from intimidate is returned to hand at the beginning of the end phase. This is before players draw up to your
(hand size). - You may target yourself with this ability. However you will receive the card back into your hand before drawing up to your
(hand size). (Intimidating yourself is a very rare circumstance.) - You may target a hero with no cards in hand.
- If there are other banished cards that aren’t from intimidate, it is encouraged to keep intimidated cards seperate from these cards.
- The card banished from intimidate is returned to hand at the beginning of the end phase. This is before players draw up to hand size.
- You may target yourself with this ability. However you will receive the card back into your hand before drawing up to your hand size.
TalentReviled
TypeAttack Action
Cost0
Attack3
Defense3
PitchRed
KeywordsIntimidate
SetsSUP
ArtistsNikolay Moskvin
Versions
Price history
SUP107More from Super Slam
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