Instill Fear

Instill Fear (Yellow)

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When this attacks a hero, intimidate them.

Rulings

From the Super Slam release notes
  • Instill Fear’s ability triggers when it resolves on the stack and becomes an attacking card against a hero. You will intimidate that hero when the triggered effect resolves.

Keyword notes

Intimidate - A brute mechanic that showcases how frightening a brute is to its enemies. Intimidate removes a random card from a hero’s hand until the end of turn, making it more difficult to defend.
  • The player who owns the banished card may look at it.
  • The card banished from intimidate is returned to hand at the beginning of the end phase. This is before players draw up to your intellect (hand size).
  • You may target yourself with this ability. However you will receive the card back into your hand before drawing up to your intellect (hand size). (Intimidating yourself is a very rare circumstance.)
  • You may target a hero with no cards in hand.
  • If there are other banished cards that aren’t from intimidate, it is encouraged to keep intimidated cards seperate from these cards.
  • The card banished from intimidate is returned to hand at the beginning of the end phase. This is before players draw up to hand size.
  • You may target yourself with this ability. However you will receive the card back into your hand before drawing up to your hand size.
All keywords

Versions

Price history

SUP108

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