Sticky Fingers
Action -
: Attack. If this is equipped, unequip it.
When this attacks a hero, steal a Gold token they control.
Perched
When this attacks a hero, steal a Gold token they control.
Perched
Rulings
From the High Seas release notes · June 6 2025
- You may only use Sticky Fingers if your hero has the moniker (i.e. short name) Scurv.
- Sticky Fingers’ triggers when its attack ability resolves and Sticky Fingers becomes attacking against a hero. You will steal a Gold token that hero controls when the triggered effect resolves.
Keyword notes
Perched - This can be equipped in addition to a 2H weapon. This can’t be attacked while it’s equipped.
- Perched is an ability keyword.
- Like a Quiver, this can be equipped with a 2H weapon as long as the weapon slot is otherwise empty.
- While it is equipped, it cannot be attacked. This means something with Perched can exist unequipped in the arena.
- Allies with Perched cannot be attacked while equipped; however, they can be targeted and damaged by cards and effects.
Steal
- Steal is an effect keyword.
- When a player is instructed to steal something from another player, they choose what to steal and they gain control of it.
- Any objects stolen from the other player will remain in its current state (e.g. tapped/untapped, existing counters, etc.).
- If a player is instructed to steal an object that is equipped, that player must have a respective empty zone and must be able to equip that object to that zone. If that player does not have the required empty zone and/or the zone already has another object equipped to it, the steal effect will fail and the object will stay where it is.
- Stealing an equipped object from another player will equip the object. This can satisfy any conditions and can trigger any effects that specifically look at when the object is equipped.
- The effect of stealing an object does not satisfy any conditions nor trigger any effects that specifically look at when the object enters the arena or is played because the object is already in the arena and the control of the object is simply changing.
- Stealing an object does not count as giving control of an object for the purposes of rules or effects.
- Stealing an object counts as gaining control of an object for the purposes of rules or effects; however, gaining control of an object does not count as stealing for the purposes of rules or effects.
Versions
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