Gold-Baited Hook

Gold-Baited Hook

Action - tap: Your next Pirate attack this turn gets "When this hits a hero, steal a Gold token they control, otherwise create a Gold token." At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this. Go again

Battleworn

Rulings

From the High Seas release notes · June 6 2025
  • When Gold-Baited Hook’s activated ability resolves, it generates a continuous effect that applies to your next Pirate attack this turn. After applying the continuous effect to your next Pirate attack, it triggers when the attack hits a hero. You will steal a Gold token they control when the triggered effect resolves. If you do not steal a Gold token they control, you will create a Gold token.
  • When Gold-Baited Hook’s activated ability resolves, it also generates a delayed-triggered effect that triggers at the beginning of your end phase. Whether or not you have created or stolen a Gold this turn is checked at the time this triggered effect resolves. If you have not created or stolen a Gold this turn, you will destroy Gold-Bated Hook as part of resolving this triggered effect.
  • The continuous effect gives the triggered-static ability to your next Pirate attack which may include it being the next Pirate attack action card you play, the next Pirate weapon attack you activate, or the next Pirate ally attack you activate.
  • Neither player receives priority during the end phase of a turn.

Keyword notes

Battleworn - Equipment that wear down after each time they are used to defend. If you defend with a card with Battleworn, put a -1{d} counter on it when the combat chain closes.
  • When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
  • A -1defense counter stays on the card until the card is destroyed or the game ends.
  • If the defense of a card that is defending is below zero, its defense value is considered to be zero.
  • When this card is destroyed, it is sent to your graveyard. (Not when it has 0defense)
  • When this card is destroyed, it is sent to your graveyard.
  • If the defense of a card that is defending is below zero, calculate as if its defense is zero.
All keywords

Versions

Price history

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