Scurv, Stowaway
Action -
, destroy a Gold you control: Create a Goldkiss Rum token. Go again
Whenever you activate a Goldkiss Rum, gain
.
Whenever you activate a Goldkiss Rum, gain
.Rulings
From the High Seas release notes · June 6 2025
- Scurv, Stowaway does not have a basic-rarity. In High Seas limited formats, you must have Scurv, Stowaway in your limited card-pool to use them as a hero. If you do not open Scurv, Stowaway from your booster pack in a sealed deck format, or draft Scurv, Stowaway from a booster in booster draft format, then you cannot play as Scurv, Stowaway.
- When paying the costs to activate Scurv’s activated ability, you may choose to destroy any Gold you control, not just Gold tokens. This includes objects which count as a Gold (e.g. Aurum Aegis)
- Scurv triggers whenever you activate a Goldkiss Rum. If you activate a Goldkiss Rum, Scurv will trigger; however, the
you would gain won’t be able to be used to pay for any additional resource costs (e.g. Channel Lake Frigid, Frostbite) that the activation may require. You will gain
when the triggered effect resolves.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
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