Sharp 'n Shine

Sharp 'n Shine (Yellow)

Red Yellow Blue
Sharpen target sword you control.

If it has 2 or more +1power counters, create a Blade Dance token.

Go again

Rulings

From the Mastery Pack Warrior release notes
  • Sharp ‘n Shine’s first ability is a targeted ability, which requires a sword in order to be played.
  • Sharp ‘n Shine’s second ability evaluates the number of +1power counters on the target at the time Sharp ‘n Shine resolves. This includes but is not limited to +1power counters from sharpen effects. It will only create the token if it meets this threshold at the time of resolution.

Keyword notes

Sharpen - Put a +1{p} counter on the object. Remove all +1{p} counters from that object at the end of turn.
  • Sharpen is a new effect keyword available on some cards in Compendium of Rathe.
  • Sharpen is a discrete effect and a delayed-triggered effect. When you are instructed to sharpen, you will put a +1power counter on the targeted object or object specified after the sharpen keyword. At the end of the same turn you sharpened that object, sharpen’s delayed triggered effect triggers. You will remove all +1power counters on the sharpened object when that triggered effect resolves
  • When resolving Sharpen’s triggered effect, you will remove not only the +1power counter put on the object by the Sharpen effect, but all other +1power counters on the object are removed as well. All other counters remain on that object.
  • Non-sharpen effects that put +1power on an object do not count for the purposes of determining if an object was sharpened.
  • Resolving a sharpened effect on an object results in that object having been sharpened for the purposes of cards and effects.
  • When resolving a sharpen effect, if you are unable to put a +1power counter on the object, it will still count as having been sharpened. (This is similar to intimidating an opponent with an empty hand).
  • An object can have +1power counters and -1power counters at the same time. Adding +1power counters to an object that already has -1power counters does not cancel the existing token out.
All keywords
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

MPW124

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