Ready to Roll

Ready to Roll (Blue)

Kayo Specialization

If you would roll 1 or more dice this turn, instead roll that many dice plus 1 and ignore the lowest roll.

Go again

Rulings

From the Everfest release notes
  • If an effect would make you roll 2 dice at the same time, then you would roll 3 dice then ignore 1 result.
  • Ready to Roll generates a replacement effect. If you have multiple replacement effects you control you choose which one to apply first. If there are multiple replacement effects from different players the turn player decides which players replacement effects apply first.
  • Playing two Ready to Roll would result in rolling 2 additional dice and then ignoring the 2 lowest results.
  • If there are 2 or more equal lowest results, only one of those results is ignored for each Ready to Roll.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

EVR003

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