Knucklehead

Knucklehead

Kayo Specialization

Action - Destroy this: Roll a 6 sided die. Until end of turn, your base intellect is the number rolled.

Temper

Rulings

From the Heavy Hitters release notes
  • The base intellect intellect of your hero changes to the number rolled on the 6 sided die for this turn only. If a die is rerolled (i.e. Gambler’s Gloves), only the final value is used; or if it is ignored (i.e. Ready to Roll), any ignored values are not used.
  • At the end of your turn, you draw up until you have cards in your hand equal to your hero’s intellect intellect as part of the end-of-turn procedure.
  • At the end of your turn, if you already have more cards in your hand than your hero’s intellect intellect, you do not draw any additional cards as part of the end-of-turn procedure.
  • This effect applies before any other effects that increase or decrease your hero’s intellect intellect (e.g. Nourishing Emptiness)
  • If your base intellect intellect is increased by this effect and then another effect causes a hero to become a copy of your hero (e.g. Shiyana, Diamond Gemini), that copy of your hero would only have the unmodified base intellect of your hero (e.g. 4 for Kayo).

Keyword notes

Temper - Temper is a new keyword that exists on equipment in Crucible of War. Usually high in defense, Temper equipment presents a choice when it is down to 1{d}, of whether to defend with it one last time and see it destroyed, or save it to use for its ability.
  • If the equipment gains a -1defense in a different way other than defending, it would not be destroyed even if it has 0defense.
All keywords

Versions

Price history

HVY009

Planning where this card lives? Lay it out in a binder or browse the full card database.