Knucklehead
Kayo Specialization
Action - Destroy this: Roll a 6 sided die. Until end of turn, your base
is the number rolled.
Temper
Action - Destroy this: Roll a 6 sided die. Until end of turn, your base
is the number rolled.Temper
Rulings
From the Heavy Hitters release notes
- The base intellect
of your hero changes to the number rolled on the 6 sided die for this turn only. If a die is rerolled (i.e. Gambler’s Gloves), only the final value is used; or if it is ignored (i.e. Ready to Roll), any ignored values are not used. - At the end of your turn, you draw up until you have cards in your hand equal to your hero’s intellect
as part of the end-of-turn procedure. - At the end of your turn, if you already have more cards in your hand than your hero’s intellect
, you do not draw any additional cards as part of the end-of-turn procedure. - This effect applies before any other effects that increase or decrease your hero’s intellect
(e.g. Nourishing Emptiness) - If your base intellect
is increased by this effect and then another effect causes a hero to become a copy of your hero (e.g. Shiyana, Diamond Gemini), that copy of your hero would only have the unmodified base
of your hero (e.g. 4 for Kayo).
Keyword notes
Temper - Temper is a new keyword that exists on equipment in Crucible of War. Usually high in defense, Temper equipment presents a choice when it is down to 1{d}, of whether to defend with it one last time and see it destroyed, or save it to use for its ability.
- If the equipment gains a -1
in a different way other than defending, it would not be destroyed even if it has 0
.
Versions
Price history
HVY009Planning where this card lives? Lay it out in a binder or browse the full card database.










