Skull Crushers

Skull Crushers

Whenever you roll a 5 or 6 on a die, your Brute attacks get +1power this turn.

Whenever you roll a 1 on a die, destroy this.

Battleworn

Rulings

From the Everfest release notes
  • Both triggered effects on Skull Crushers can trigger more than once per turn. If you have rolled a 5 or a 6 multiple times in a turn, the ability triggers that many times.
  • The triggered effects both trigger on the result of a roll. If a die is rerolled (i.e. Gambler’s Gloves), only the final value is used; or if it is ignored (i.e. Ready to Roll), any ignored values are not used.
  • If multiple dice are rolled, the triggered effects are triggered by each die rolled this way (excluding ignored rolls).
  • The first triggered effect generates a +1power continuous effect that lasts until end of turn. Destroying Skull Crushers does not remove the continuous effects generated this way.
  • Brute attacks include Brute attack action cards, Brute weapons, Brute Ally activated attacks.
  • You cannot roll a die unless an effect instructs you to.

Keyword notes

Battleworn - Equipment that wear down after each time they are used to defend. If you defend with a card with Battleworn, put a -1{d} counter on it when the combat chain closes.
  • When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
  • A -1defense counter stays on the card until the card is destroyed or the game ends.
  • If the defense of a card that is defending is below zero, its defense value is considered to be zero.
  • When this card is destroyed, it is sent to your graveyard. (Not when it has 0defense)
  • When this card is destroyed, it is sent to your graveyard.
  • If the defense of a card that is defending is below zero, calculate as if its defense is zero.
All keywords

Versions

Price history

EVR001

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