Power of Make Believe

Power of Make Believe (Yellow)

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This gets +1power for each card with 6 or more power defending it.

Mirage

Rulings

From the Compendium of Rathe release notes
  • Power of Make Believe’s ability is functional when it’s in the arena and attacking on the combat chain. It generates a continuous effect that is always checking. It gets +1power for each card with 6 or more power defending it. If a card with 6 or more power is defending it then another one gets added to the combat chain on its chain link, Power of Make Believe will get +2power total from its effect.

Keyword notes

Mirage - When this is defending a non-Illusionist attack with 6 or more {p}, destroy this.
  • Mirage is a triggered-ability keyword.
  • Mirage’s trigger condition looks at the state of the game. The condition must be true at the time it triggers for the trigger layer to be put on the stack AND it must be true at the time the triggered-layer resolves for it to resolve successfully. I.e. as long as it is still defending a non-illusionist attack with 6 or more power at the time the trigger resolves, it will be destroyed.
All keywords

Versions

Price history

PEN131

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