Power of Make Believe (Yellow)
This gets +1
for each card with 6 or more
defending it.
Mirage
for each card with 6 or more
defending it.Mirage
Rulings
From the Compendium of Rathe release notes
- Power of Make Believe’s ability is functional when it’s in the arena and attacking on the combat chain. It generates a continuous effect that is always checking. It gets +1
for each card with 6 or more
defending it. If a card with 6 or more
is defending it then another one gets added to the combat chain on its chain link, Power of Make Believe will get +2
total from its effect.
Keyword notes
Mirage - When this is defending a non-Illusionist attack with 6 or more {p}, destroy this.
- Mirage is a triggered-ability keyword.
- Mirage’s trigger condition looks at the state of the game. The condition must be true at the time it triggers for the trigger layer to be put on the stack AND it must be true at the time the triggered-layer resolves for it to resolve successfully. I.e. as long as it is still defending a non-illusionist attack with 6 or more power at the time the trigger resolves, it will be destroyed.
ClassIllusionist
TypeAttack Action
Cost3
Attack6
Defense3
PitchYellow
KeywordsMirage
SetsPEN
ArtistsMarco Wulfr
Versions
Price history
PEN131More from Compendium of Rathe
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