Mind Meets Might (Red)
When this hits a hero, they reveal their hand and discard all cards with 6 or more
, then they draw that many cards.
Mirage
, then they draw that many cards.Mirage
Rulings
From the Compendium of Rathe release notes
- Mind Meets Might’s first ability triggers when this hits a hero. When this triggered effect resolves, that hero must reveal their hand and they discard all cards with 6 or more
from the revealed set of cards. Then, that hero will draw that many cards equal to the number of cards discarded this way. - If an effect prevents you from revealing cards in your hand, no cards are discarded and no cards are drawn from the subsequent effects.
Keyword notes
Mirage - When this is defending a non-Illusionist attack with 6 or more {p}, destroy this.
- Mirage is a triggered-ability keyword.
- Mirage’s trigger condition looks at the state of the game. The condition must be true at the time it triggers for the trigger layer to be put on the stack AND it must be true at the time the triggered-layer resolves for it to resolve successfully. I.e. as long as it is still defending a non-illusionist attack with 6 or more power at the time the trigger resolves, it will be destroyed.
ClassIllusionist
TypeAttack Action
Cost3
Attack7
Defense3
PitchRed
KeywordsMirage
SetsPEN
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsEdward Chee
Versions
Price history
PEN128More from Compendium of Rathe
More by Edward Chee
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