Outland Skirmish (Blue)
Your next 1H weapon attack this turn gets +1
.
The next time a weapon hits this turn, create a Copper token.
Go again
.The next time a weapon hits this turn, create a Copper token.
Go again
"Volcai, Dracai, it's all the same to me." - Kassai
Rulings
From the Everfest release notes
- 1H refers to ‘one-handed’. A weapons ‘hand’ requirement is located at the bottom-middle of your weapons cards.
- The second criteria does not care if the weapon is 1H or 2H.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
Versions
Price history
EVR068More from Everfest
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