One-Two Punch (Blue)
Combo - If Head Jab was the last attack this combat chain, this gets "When this hits a hero, deal 2 damage to them."
Rulings
From the Outsiders release notes
- The source of the 2 damage is One-Two Punch.
Keyword notes
Combo - A ninja mechanic that showcases the power of playing multiple attacks in a perfect sequence. Combo cares about the last (previous) attack that was played in the combat chain.
- The last attack does not have to have hit for combo to be active.
- Only the name of the last attack matters, other variables such as the pitch cost does not matter.
- You may still play the attack even if combo isn’t active.
- The last attack does not have to have hit.
Versions
Price history
OUT082More by Tommy Suhartono
Planning where this card lives? Lay it out in a binder or browse the full card database.










