Ignite (Red)
When this attacks, the next Draconic card you play or activate this combat chain costs
less to play or activate.
Go again
less to play or activate.Go again
Rulings
From the The Hunted release notes
- Ignite triggers when it resolves on the stack and becomes an attacking card. When the triggered effect resolves, the next draconic card you play or activate this combat chain costs
less to play or activate. This cost decrease will not apply to any Draconic cards played or activated while the combat chain is not opened. - Ignite’s cost decrease is a continuous effect that will apply to cards that gain the Draconic supertype from effects like Fealty.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
TalentDraconic
ClassNinja
TypeAttack Action
Cost0
Attack2
Defense2
PitchRed
KeywordsGo again
SetsHNT
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsMario Wibisono
Versions
Price history
HNT058More from The Hunted
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