Blood Runs Deep (Red)
This costs
less to play for each Draconic chain link you control.
When this attacks a hero, each dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the daggers.
Go again
less to play for each Draconic chain link you control.When this attacks a hero, each dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the daggers.
Go again
Rulings
From the The Hunted release notes
- A Draconic attack becomes a chain link when it resolves as a layer on the stack and becomes attacking. This means going from the layer step of combat to the attack step of combat.
- If the combat chain is open, you are still considered to control a (Draconic) chain link, even if the attack is no longer on the combat chain. Last Known Information is used to determine the type of a chain link.
- Decreases to resource costs are applied after increases to resource costs. If an effect would increase the resource cost of playing Blood Runs Deep, the decreases would be applied last.
- Blood Runs Deep triggers when it resolves on the stack and becomes an attacking card against a hero. In contrast to other similar effects like Bite or Flick Knives, it does not require you to target any daggers you control to add the triggered effect to the stack.
- Blood Runs Deep’s triggered effect will be added to the stack even if you don’t control any daggers at the time it is triggered. When the triggered effect resolves, each dagger you control at that time deals 1 damage to the defending hero. This effect is not optional (in contrast to other similar effects). After all damage is dealt this way, the daggers are then destroyed. There is no priority between each dagger dealing its damage and their destruction.
- If both a dagger deals damage due to these effects and an attack hits in the damage step in the same active chain link, this situation does not count as two separate chain links hitting. A chain link simply hits or it doesn’t.
- If multiple daggers are “flicked” this way against the defending hero when resolving the trigger, you (the attacking hero) decide the order in which the daggers you control will hit the hero. If the defending hero is marked in this scenario, the first dagger that deals damage and hits them this way causes that hero to no longer be marked, then any remaining daggers will be “flicked”. For example, if Cindra controls two daggers and attacks a marked hero with Blood Runs Deep, the triggered effect will cause the daggers to be “flicked”: The first dagger “flicked” deals 1 damage and hits the marked hero, causing them to no longer be marked. Then, the second dagger is flicked and deals 1 damage, hitting that hero.
- All triggered effects triggered from the daggers hitting or dealing damage while resolving Blood Runs Deep’s triggered effect will be added to the stack after it resolves.
- The number of hits that result from resolving Blood Runs Deep’s triggered effect contribute to the combined number of times a dagger has hit for the purposes of cards and effects (e.g. Stab Wound).
TalentDraconic
ClassNinja
TypeAttack Action
Cost2
Attack2
Defense3
PitchRed
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsSanSan
Versions
Price history
HNT057More from The Hunted
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