High Roller (Yellow)
Intimidate
If you have rolled a 5 or 6 on a die this turn, instead intimidate twice.
Go again
If you have rolled a 5 or 6 on a die this turn, instead intimidate twice.
Go again
Rulings
From the Everfest release notes
- High Roller does not have an effect that rolls any dice itself.
- The die must have been rolled due to a roll effect in the game. You cannot roll a die unless an effect requires it.
- If you have rolled multiple times, you can still only get the additional intimidate once.
- High Roller has two instances of Intimidate if the second criteria is met. No player can respond between these intimidates as no one has priority during the resolution of a card.
Keyword notes
Intimidate - A brute mechanic that showcases how frightening a brute is to its enemies. Intimidate removes a random card from a hero’s hand until the end of turn, making it more difficult to defend.
- The player who owns the banished card may look at it.
- The card banished from intimidate is returned to hand at the beginning of the end phase. This is before players draw up to your
(hand size). - You may target yourself with this ability. However you will receive the card back into your hand before drawing up to your
(hand size). (Intimidating yourself is a very rare circumstance.) - You may target a hero with no cards in hand.
- If there are other banished cards that aren’t from intimidate, it is encouraged to keep intimidated cards seperate from these cards.
- The card banished from intimidate is returned to hand at the beginning of the end phase. This is before players draw up to hand size.
- You may target yourself with this ability. However you will receive the card back into your hand before drawing up to your hand size.
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassBrute
TypeAction
Cost0
Defense3
PitchYellow
KeywordsIntimidate, Go again
SetsEVR
ArtistsAlief Rusdiatama
Versions
Price history
EVR006More by Alief Rusdiatama
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