High Roller

High Roller (Blue)

Red Yellow Blue
Intimidate

If you have rolled a 6 on a die this turn, instead intimidate twice.

Go again

Rulings

From the Everfest release notes
  • High Roller does not have an effect that rolls any dice itself.
  • The die must have been rolled due to a roll effect in the game. You cannot roll a die unless an effect requires it.
  • If you have rolled multiple times, you can still only get the additional intimidate once.
  • High Roller has two instances of Intimidate if the second criteria is met. No player can respond between these intimidates as no one has priority during the resolution of a card.

Keyword notes

Intimidate - A brute mechanic that showcases how frightening a brute is to its enemies. Intimidate removes a random card from a hero’s hand until the end of turn, making it more difficult to defend.
  • The player who owns the banished card may look at it.
  • The card banished from intimidate is returned to hand at the beginning of the end phase. This is before players draw up to your intellect (hand size).
  • You may target yourself with this ability. However you will receive the card back into your hand before drawing up to your intellect (hand size). (Intimidating yourself is a very rare circumstance.)
  • You may target a hero with no cards in hand.
  • If there are other banished cards that aren’t from intimidate, it is encouraged to keep intimidated cards seperate from these cards.
  • The card banished from intimidate is returned to hand at the beginning of the end phase. This is before players draw up to hand size.
  • You may target yourself with this ability. However you will receive the card back into your hand before drawing up to your hand size.
All keywords
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

EVR007

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