Glisten

Glisten (Blue)

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Distribute up to two +1power counters among any number of weapons you control.

At the beginning of your end phase, remove all +1power counters from weapons you control.

Rulings

From the Monarch release notes
  • You can only play instants when you have priority. You do not have priority during the start of turn or the end phase. (You cannot wait until end of turn to play Glisten)
  • You may play this card during the reaction window as you have priority during that step. (You can also play it during the defending window if you so choose)
  • You may put all the counters on a single weapon.
  • You pick the weapons and how many counters each gets when Glisten resolves.
  • You may pick zero weapons and distribute zero counters.
  • Glisten will remove all +1power counters on weapons at the end phase, not just those created from Glisten.
  • You may play this on an Illusionist aura if there is a card such as Iris of Reality that makes Illusionist auras weapons. If it is no longer a weapon when it is the end phase, the +1power counters will not be removed.

Versions

Price history

MON071

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