Evo Speedslip (Blue)
If you have a base legs equipped, transform it into this, then equip this.
When this is equipped, the next attack action card you play this turn gets boost.
Arcane Barrier 1
When this is equipped, the next attack action card you play this turn gets boost.
Arcane Barrier 1
Rulings
From the Part the Mistveil release notes
- This does not have the base subtype. It cannot transform into another Evo if that Evo’s transform effect is specifically looking for you having a base legs equipped.
- To use this card’s Arcane Barrier 1, this card must be equipped before you are dealt arcane damage. You cannot play this card while a layer on the stack with an arcane damage effect is in the middle of resolving.
- An attack action card can have multiple instances of boost. If a card has multiple instances you must declare how many you will pay for before looking at the first card. You will not get multiple Action Points if multiple boosts are successful.
Keyword notes
Arcane Barrier - is one of the most common ways to prevent arcane damage. If you would be dealt arcane damage you may pay X{r} instead to prevent X arcane damage that source will deal.
- You can have multiple instances of arcane barrier.
- You can only prevent one arcane damage per arcane barrier per source.
- You can prevent arcane damage you do to yourself.
- Players cannot respond to the prevention.
- To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent 3 Runechant tokens (3 instances of 1 damage). You would require 1 arcane barrier and 3 resources to prevent it.
- Preventing arcane damage does not destroy the equipment with arcane barrier (unless otherwise specified).
- Arcane barrier is a replacement effect. It does not use the chain. Players cannot respond to the prevention.
- Each source of arcane barrier can replace damage 1 time per source. To fully prevent a card dealing 3 arcane damage, you would require arcane barrier 3 and 3 resources to prevent it. To fully prevent 3 Runechant tokens (3 instances of 1 damage). You would require arcane barrier 1 and 3 resources to prevent it.
- If a card has Arcane Barrier 2, you must pay the full two resources even if it only prevents one damage. You cannot choose to pay one resource to prevent one damage.
- You can have multiple instances of arcane barrier, for example Nullrune Hood, Nullrune Cloak, and Nullrune Gloves.
- Arcane barrier can be used every time you would be dealt arcane damage. It’s not limited to once per turn.
- Each instance of arcane barrier you control can be used 1 time only, each time a source would deal arcane damage to you. For example if a source would deal 5 arcane damage to you, and you control two cards with arcane barrier 1, you will in total be able to prevent 2 arcane damage this source would deal to you.
- To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent the arcane damage from 3 Runechant tokens (3 instances of 1 damage), you would require 1 arcane barrier and 3 resources to prevent it.
- A equipment with arcane barrier does not move to the chain when arcane barrier is used.
- You can prevent arcane damage you would deal to yourself.
- Players cannot respond to the prevention. Arcane barrier is a replacement effect, not an activated or triggered ability.
- To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent 3 runechant tokens (3 instances of 1 damage from difference sources). You would require 1 arcane barrier and 3 resources to prevent it.
ClassMechanologist
TypeEquipment
Cost0
Defense0
PitchBlue
KeywordsArcane Barrier 1
SetsMST
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsFederico Musetti
Versions
Price history
MST231More from Part the Mistveil
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