Murky Water

Murky Water (Red)

Riptide Specialization

If this has an aim counter, it gets +1power and dominate.

When this hits, you may banish 3 traps with cost 0 or more from your graveyard face-down. If you do, choose one at random and put it into your arsenal.

Rulings

From the Part the Mistveil release notes
  • Murky Water’s triggered effect is optional. You may decide to banish or not banish when the triggered effect begins to resolve.
  • You may banish face-down 3 traps from your graveyard even if all your arsenal zones are already occupied by card. The effect of putting it into your arsenal fails and the randomly chosen face-down trap remains banished.
  • You choose which 3 traps will be banished from your graveyard face-down when the trigger effect resolves. If you have 3 or more traps in your graveyard you must select three of them to banish face-down.
  • You must have 3 or more traps in your graveyard to banish any traps at all. If you have less than 3 traps in your graveyard when resolving this triggered effect, you cannot choose to banish them.

Keyword notes

Dominate - An attack that is difficult to defend. Cards with dominate cannot be defended with more than 1 card from the defending hero’s hand.
  • You can still defend with equipment and defense reactions played from arsenal in addition to up to 1 card from hand.
  • Playing a defense reaction from your hand counts towards the 1 card from your hand restriction. You cannot defend with a card in your hand then play a defense reaction from your hand.
  • You can still block with equipment and defense reactions played from arsenal in addition to up to 1 card from hand.
All keywords

Versions

Price history

MST233

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